Risk system - big update


Big progress update

  • Risk system

You have 2 choices for the currency you accumulate. (Shards)

  1. Bank your Shards at a tent. When stored they're subject to a fluctuating value
  2. Carry your shards and risk losing them all on death

Further points about the Risk system

  • Shards will have to be withdrawn to make dangerous trips to vendors
  • If banked, Shards can only be withdrawn in total
  • Shard value fluctuations influenced by other players
  • Shards used for random vendors and Squish training

Other changes

  • Added 2 new areas: The big bridge & Crossroads
  • Added new mini boss NPC
  • Adjusted AI for mini bosses
  • Added rain and fog weather FX
  • Adjusted player animations for directional walking
  • Fixed bug making breaking barrels difficult
  • Replaced torch asset with a unique one
  • Redesigned Woods of Orin to be less open
  • Added secret gate in Woods of Orin
  • Added pig to the bottom of the well
  • Lots of random bug fixes
  • Lots of random polish


With this update the core of the game is finally finished. Every gameplay system is in place!

We now have

  • Global auto-save system
  • Fully online play, always on multiplayer network
  • Currency system
  • Inventory system
  • Weapons & Spells to collect
  • Areas to freely explore
  • Enemies & Mini bosses 
  • Extensively tested PVP
  • Squish system (virtual pet)



It's been over a year but the game is literally a game now.

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