Updates and 2025 roadmap
Secrets of Ailzylia » Devlog
Hello!
Secrets is actually coming together as a functional game.
There's definitely a ways to go but lots of small things are falling into place that are making it feel closer to completion
- Tent checkpoints are working now
- Death screen added
- World layout almost complete, geographically
- New pvp area type: Quick-travel tunnels
- Lots of Metroid style world progression added
- Moved just about every mini boss & changed their drops
- Added houses for NPCs
This is the major stuff I remember doing off the dome but surely I'm forgetting.
Anyway next up I'll be doing
- Finish geography
- Dungeon area type
- Dungeon specific enemies
- Cinematic intro set piece
- "Speaking with NPC" screen
- Trinkets menu
I hope to finish the above by 2025. Thereafter I'll be focusing on the main dungeons, fleshing out the world, the squish system, creating trinkets.
SOA is in a great place right now and I still love working on it 2 years later!
Secrets of Ailzylia
16-bit souls-like PVP & PVE combat, adventure, & more!
Status | In development |
Author | TommyofAstora |
Genre | Adventure |
Tags | 16-bit, Dungeon Crawler, Multiplayer, PvP, Souls-like |
More posts
- Risk system - big updateMar 18, 2024
- Big updatesFeb 25, 2024
- Development update 2024Feb 17, 2024
- Deflecting spells in PvEMar 26, 2023
- Dungeon Demo goes publicMar 14, 2023
- Combat itemsFeb 26, 2023
- Enigmas & SquishesFeb 16, 2023
- 3x3 Loadout systemFeb 16, 2023
- PrinciplesFeb 13, 2023
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